Jaconir

Free Sprite Sheet Generator Online

Clean atlas packing and frame slicing for Unity, Godot, and Phaser

UnityGodotPhaser

Drop frames, auto-pack them, inspect the atlas, then export engine-ready data.

Advanced controls stay tucked away until you need them.

Drop frames to start

Atlas Stage

Import frames and the atlas appears here automatically.

Drop PNG frames to auto-pack your atlas

Animation-safe grid packing keeps frame cells consistent for engines, while tight mode stays available for atlas optimization.

Frame Strip

Drag cards to organize input. Grid mode preserves stable cell order for animation; tight mode is better for general atlases.

Your imported frames will appear here in order.
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Quick Start

Import, auto-pack, inspect, export.

Why game devs need a packer: one atlas reduces texture swaps, keeps animation assets organized, and makes engine import/export easier than managing dozens of loose PNGs. Grid mode keeps slices stable for animator workflows, while tight mode is there when you want denser atlases.

Selected Sprite

Click a packed sprite or frame card to inspect it here.
Output & Advanced
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Atlas Size
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Occupancy
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Uses fixed cells so row and column slices stay stable in animators.

Built for Real Game Asset Workflows

Trim-Aware Packing

The packer trims dead transparent space, adds optional extrude, and optimizes placement so mixed-size frames waste less atlas area.

Animation-Oriented Slicing

Build named timelines, remove bad frames, and export frame PNGs plus clip data that matches the order you previewed.

Importer-Friendly Output

Phaser output is ready to wire in immediately, while Unity and Godot specs carry trim offsets and atlas settings for importer scripts.

How to Use Sprite Sheet Generator

1

Choose Mode

Use 'Packer' to build an atlas from loose frames or 'Slicer' to break apart an existing sheet.

2

Load Assets

Upload multiple frame images for packing, or a single sprite sheet for slicing.

3

Configure

Adjust padding, extrude, trim-aware export options, grid mode, or animation groups before exporting.

4

Export

Download the generated PNG plus engine-friendly JSON specs or a sliced ZIP bundle for your import workflow.

Supported Outputs

Packed Atlas + Metadata

Export a PNG atlas with generic JSON, Phaser 3 data, or Unity and Godot bundles that include importer scripts plus trim-aware atlas specs.

Sliced Frames + Animation Manifest

Export extracted PNG frames and timeline-aware bundles for Unity and Godot, including helper scripts that turn the manifest into engine assets.

Unity & Godot Workflow Notes

Unity

Use the Unity bundle when you want something you can drop into `Assets/` and apply from the editor. The export now includes a JSON spec, the atlas or frames, and a ready-to-run C# helper script for sprite metadata or AnimationClip generation.

Godot

Use the Godot bundle when you want AtlasTexture or SpriteFrames generation inside the editor. The export now includes a JSON spec, the atlas or frames, and a ready-to-run editor script that generates resources from the exported data.

Related Guides and Tools

FAQ

Frequently Asked Questions