Free Sprite Sheet Generator Online
Clean atlas packing and frame slicing for Unity, Godot, and Phaser
Drop frames, auto-pack them, inspect the atlas, then export engine-ready data.
Advanced controls stay tucked away until you need them.
Atlas Stage
Import frames and the atlas appears here automatically.
Drop PNG frames to auto-pack your atlas
Animation-safe grid packing keeps frame cells consistent for engines, while tight mode stays available for atlas optimization.
Frame Strip
Drag cards to organize input. Grid mode preserves stable cell order for animation; tight mode is better for general atlases.
Quick Start
Import, auto-pack, inspect, export.
Selected Sprite
Output & AdvancedShowHide
Uses fixed cells so row and column slices stay stable in animators.
Built for Real Game Asset Workflows
Trim-Aware Packing
The packer trims dead transparent space, adds optional extrude, and optimizes placement so mixed-size frames waste less atlas area.
Animation-Oriented Slicing
Build named timelines, remove bad frames, and export frame PNGs plus clip data that matches the order you previewed.
Importer-Friendly Output
Phaser output is ready to wire in immediately, while Unity and Godot specs carry trim offsets and atlas settings for importer scripts.
How to Use Sprite Sheet Generator
Choose Mode
Use 'Packer' to build an atlas from loose frames or 'Slicer' to break apart an existing sheet.
Load Assets
Upload multiple frame images for packing, or a single sprite sheet for slicing.
Configure
Adjust padding, extrude, trim-aware export options, grid mode, or animation groups before exporting.
Export
Download the generated PNG plus engine-friendly JSON specs or a sliced ZIP bundle for your import workflow.
Supported Outputs
Packed Atlas + Metadata
Export a PNG atlas with generic JSON, Phaser 3 data, or Unity and Godot bundles that include importer scripts plus trim-aware atlas specs.
Sliced Frames + Animation Manifest
Export extracted PNG frames and timeline-aware bundles for Unity and Godot, including helper scripts that turn the manifest into engine assets.
Unity & Godot Workflow Notes
Unity
Use the Unity bundle when you want something you can drop into `Assets/` and apply from the editor. The export now includes a JSON spec, the atlas or frames, and a ready-to-run C# helper script for sprite metadata or AnimationClip generation.
Godot
Use the Godot bundle when you want AtlasTexture or SpriteFrames generation inside the editor. The export now includes a JSON spec, the atlas or frames, and a ready-to-run editor script that generates resources from the exported data.
Related Guides and Tools
Complete Guide to Sprite Sheets for Game Developers
Packing, slicing, metadata, and import strategies for Unity, Godot, and Phaser.
Sprite Sheet Generator: Pack, Slice & Export for Unity/Godot
A focused guide on creating atlases and slicing sprite sheets for engine-ready exports.
Asset Extractor
Pull SVGs, fonts, and visual assets before packing them into game atlases.
Bitmask Autotile Generator
Generate terrain tile rules for game map workflows.
