Level Architect
Professional 2D Procedural Level Architect
Design, playtest, and export complex procedural maps. Featuring a physics-aware pathfinder, multiple environmental biomes, and production-grade export options for Unity and Godot.
Instant Playtesting
Test physics, jumps, and pathfinding in real-time without engine compile times. Iterate 10x faster than in-editor workflows.
Cross-Engine Ready
Export once, use everywhere. Works with Unity, Godot, and Phaser.js. No vendor lock-in, just clean JSON.
Physics-Aware Generation
Guaranteed solvable levels with BFS pathfinding that simulates actual player movement, gravity, and jump arcs.
Why Use This Instead of In-Engine Tilemap Editors?
✓ Speed: Prototype Without Engine Overhead
No Unity/Godot startup time, no asset imports, no scene loading. Open your browser and start designing. Perfect for rapid iteration during early development.
✓ Instant Physics Testing
Test if your level is actually playable before importing. The built-in physics engine simulates jumps, dashes, and wall jumps so you know the level works.
✓ Procedural Generation + Manual Control
Get AI-generated layouts as a starting point, then playtest immediately. In-engine editors require manual tile placement or complex scripting for procedural generation.
✓ Cross-Platform Workflow
Design on any device with a browser. Share levels with your team via JSON. Import into Unity, Godot, or Phaser.js without conversion.
✓ Guaranteed Solvability
The pathfinding algorithm ensures every generated level is completable. No more broken layouts that waste development time.
TL;DR: Use this for rapid prototyping and physics validation. Export to your engine when the design is proven. It's a design tool, not a replacement for your engine's runtime systems.