Jaconir
Production Ready v1.0

Professional 2D Procedural Level Architect

Design, playtest, and export complex procedural maps. Featuring a physics-aware pathfinder, multiple environmental biomes, and production-grade export options for Unity and Godot.

Design Mode
World Width100Units (Tiles)
Navigation Complexity5
Navigable
Interactables0Hazards, Loot & Portals

Instant Playtesting

Test physics, jumps, and pathfinding in real-time without engine compile times. Iterate 10x faster than in-editor workflows.

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Cross-Engine Ready

Export once, use everywhere. Works with Unity, Godot, and Phaser.js. No vendor lock-in, just clean JSON.

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Physics-Aware Generation

Guaranteed solvable levels with BFS pathfinding that simulates actual player movement, gravity, and jump arcs.

Why Use This Instead of In-Engine Tilemap Editors?

Speed: Prototype Without Engine Overhead

No Unity/Godot startup time, no asset imports, no scene loading. Open your browser and start designing. Perfect for rapid iteration during early development.

Instant Physics Testing

Test if your level is actually playable before importing. The built-in physics engine simulates jumps, dashes, and wall jumps so you know the level works.

Procedural Generation + Manual Control

Get AI-generated layouts as a starting point, then playtest immediately. In-engine editors require manual tile placement or complex scripting for procedural generation.

Cross-Platform Workflow

Design on any device with a browser. Share levels with your team via JSON. Import into Unity, Godot, or Phaser.js without conversion.

Guaranteed Solvability

The pathfinding algorithm ensures every generated level is completable. No more broken layouts that waste development time.

TL;DR: Use this for rapid prototyping and physics validation. Export to your engine when the design is proven. It's a design tool, not a replacement for your engine's runtime systems.