Godot
Supported- Exports
- TileSet · Terrain
- Setup time
- ~5 min
- Difficulty
- Easy
Import PNG + Godot JSON mapping
Turn a single tile into a seamless 47-tile Autotile bitmask set with a live testing canvas.
Left Click: Paint | Right Click: Erase
Paint directly on this grid after uploading your tile.
Click a tile on the generated sheet
Generate a sheet to inspect tiles.
Tile count
47
Tile size
32px
Template
47 Blob
Export format
PNG + JSON
Sheet
256×192
Validation
Pending
Incomplete — upload center tile
Production-ready formats for your pipeline
Generated tiles
47
Unused area
2%
Padding
0 px (tight sheet)
Grid
8×6
Import with confidence
Import PNG + Godot JSON mapping
PNG + RuleTile mapping JSON
Load TSX next to PNG
Point tileset path at PNG
Export PNG sheet + Godot metadata JSON
Import PNG as Texture2D (Nearest filter)
Create TileSet → add atlas with tile size
Apply bitmask mapping from JSON / paint terrains
Drag to compare source tile and generated atlas
Keep 0–1px between cells if your importer adds margins; avoid bleed into neighbours.
Match edge colours or extrude 1px when using bilinear filtering in-engine.
Use Point / Nearest filtering and integer camera zoom for crisp autotiles.
Prefer 16/32/64 source tiles so the 8×6 sheet stays GPU-friendly.
Sheet is tileSize×8 by tileSize×6 — keep under your engine max texture size.
Idea → level → art → collision → audio → progression
GDD Generator
Earlier step
Level Generator
Earlier step
Sprite Sheet Packer
Earlier step
Autotile Generator
You are here
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