Jaconir

32 free tools · no account

Tools that show
their working.
In your browser.

A 2D game development pipeline, an NMR and chemistry lab, and everyday developer and creator utilities. Every result comes from rules you can check — not a model guessing on your behalf.

Runs on your machine/No account, no upload/Free, ad-supported

Most used

2D Game Dev
Lab

One pipeline, 8 tools. Plan the game, generate the world, pack the sprites, build the tileset, fit the collision shapes, make the sounds, then balance what the player earns.

Godot · Unity · Tiled · LDtk exports

Full library

Game development, developer utilities, creator tools, and the chemistry instruments outside the NMR workflow — same local-first philosophy.

Browse everything

Built for evidence,not guesswork.

Deterministic browser tools — not cloud models that invent answers.

01

Privacy first

Most tools run client-side. Your data stays on your machine.

02

Instant access

No accounts, no paywalls, no trials. Open a tool and start working.

03

Research-ready

Transparent logic you can verify — not opaque AI output.

What this is, and what it is not

Worth reading before you rely on any of it.

Everything here is a calculation you could do yourself, done faster and shown in full. The impurity solver compares your peaks against published solvent shift tables and tells you which solvent it matched and by how much. The splitting simulator applies n+1 and Pascal intensities and draws the result. The autotile generator derives its 47 cases from an eight-bit neighbour mask, and will show you the mask behind any tile you click. When a tool cannot answer confidently, it says so instead of producing a number that looks like an answer.

The chemistry side started with NMR — impurity identification, shift prediction, splitting patterns, peak assignment — and grew to cover exact mass and adduct calculation, electron configurations, equation balancing and titration curves. The game development side is a pipeline rather than a pile of tools: sprite sheets, autotile sets, collision shapes, procedural levels, loot tables and economy balancing, each exporting into Godot, Unity, Tiled or LDtk. The developer and creator tools are the smaller things that come up constantly — extracting assets from a page, checking an env file, blurring a video background, packing a favicon.

What it is not: a replacement for MestReNova, TopSpin or a proper proteomics suite. These tools are built for the pass you make before you open the expensive software, and for coursework and learning where the expensive software is not available at all. They are also not an AI product. Nothing here calls a language model, which is why the results are reproducible and why every page can explain exactly how it arrived at what it shows you.

It is built and maintained by Dafin Edison J, solo, and paid for by advertising rather than by subscriptions or by selling anything you type into it. Corrections are welcome — if a tool gives you a wrong answer, that is worth an email.

Frequently asked questions

Everything you need to know about Jaconir.

What is Jaconir?

A set of free tools that run in your browser, grouped into four areas: an NMR and chemistry lab for analytical work, a 2D game development pipeline covering sprites through level layout, developer utilities, and creator tools for video and images. There is no account, no trial and no paid tier — you open a tool and use it.

Do the tools upload my files?

Almost never, and the exceptions are stated on the tool that has them. Image, video, sprite and spectrum work happens entirely in your browser: the file is read into the page and never transmitted. The one routine exception is the asset extractor, which needs a server to fetch the page you point it at, because a browser is not allowed to read a document from another site. That page says so directly.

Do I need to create an account?

No, and there is nothing to create one with — there is no login, no email capture and no trial. Tools that remember your recent work keep it in your own browser storage rather than on a server, which also means clearing your browser data clears it.

Do the tools use AI?

No. Every result comes from explicit rules you can check: the impurity solver matches shifts against published solvent tables, the splitting simulator applies n+1 and Pascal intensities, the autotile generator derives its 47 cases from an eight-bit neighbour mask. That is a deliberate choice for scientific work, where an answer you cannot audit is worse than no answer at all.

Can I use the output in my research or in a commercial project?

Yes. Anything you generate is yours, for academic, personal or commercial use, with no attribution required. For published scientific work, treat these as a first pass and confirm anything load-bearing against your primary software — that is ordinary practice for any prediction tool, ours included.

How is the site paid for, if everything is free?

Advertising, and nothing else. There is no paid tier, no data sold and no email list. The site uses Google Analytics to count visits and shows ads to cover hosting; the privacy policy sets out exactly what is collected and how to opt out. Nothing you put into a tool is part of that.

Who builds these?

Dafin Edison J, working solo. The tools come from problems worth solving twice — reading NMR spectra, building 2D game assets, extracting design assets from a page — and each one is documented on its own page with what it does, how it works, and where it stops being reliable.

Built for research — and builders.

Chemistry, game development, and the everyday work in between. No account, no paid tier, and nothing you put into a tool leaves your machine.